Saturday, September 26, 2015

Clocking block in system verilog

1. Clocking blocks have been introduced in SystemVerilog to address the problem of specifying the timing and synchronisation requirements of a design in a testbench.

2. A clocking block is a set of signals synchronised on a particular clock.

3. It basically separates the time related details from the structural, functional and procedural elements of a testbench.

4. It helps the designer develop test benches in terms of transactions and cycles. Clocking blocks can only be declared inside a module, interface or program.
First Example
Here is a simple example to illustrate how SystemVerilog’s clocking construct works. Consider a loadable, up/down binary counter:
module COUNTER (input Clock, Reset, Enable, Load, UpDn,
                input [7:0] Data, output reg[7:0] Q);
  always @(posedge Clock or posedge Reset)
    if (Reset)
      Q <= 0;
    else
      if (Enable)
        if (Load)
          Q <= Data;
        else
          if (UpDn)
            Q <= Q + 1;
          else
            Q <= Q - 1;
endmodule

The testbench to test this counter, without using the clocking construct, might look like this:
module Test_Counter;
  timeunit 1ns;

  reg Clock = 0, Reset, Enable, Load, UpDn;

  reg [7:0] Data;
  wire [7:0] Q;
  reg OK;

  // Clock generator
  always
  begin
    #5 Clock = 1;
    #5 Clock = 0;
  end

  // Test stimulus
  initial
  begin
    Enable = 0;
    Load = 0;
    UpDn = 1;
    Reset = 1;
    #10; // Should be reset
    Reset = 0;
    #10; // Should do nothing - not enabled
    Enable = 1;    #20; // Should count up to 2
    UpDn = 0;
    #40; // Should count downto 254
    UpDn = 1;

    // etc. ...
  end

  // Instance the device-under-test
  COUNTER G1 (Clock, Reset, Enable, Load, UpDn, Data, Q);

  // Check the results
  initial
  begin
    OK = 1;
    #9;
    if (Q !== 8'b00000000)
      OK = 0;
    #10;
    if (Q !== 8'b00000000)
      OK = 0;
    #20;
    if (Q !== 8'b00000010)
      OK = 0;
    #40;
    if (Q !== 8'b11111110)
      OK = 0;
    // etc. ...
  end
endmodule
The testbench using clocking will look like this:
module Test_Counter_w_clocking;
  timeunit 1ns;

  reg Clock = 0, Reset, Enable, Load, UpDn;
  reg [7:0] Data;
  wire [7:0] Q;

  // Clock generator
  always
  begin
    #5 Clock = 1;
    #5 Clock = 0;
  end

  // Test program
  program test_counter;
    // SystemVerilog "clocking block"
    // Clocking outputs are DUT inputs and vice versa
    clocking cb_counter @(posedge Clock);
      default input #1step output #4;
      output negedge Reset;
      output Enable, Load, UpDn, Data;
      input Q;
    endclocking

    // Apply the test stimulus
    initial begin

      // Set all inputs at the beginning   
      Enable = 0;           
      Load = 0;
      UpDn = 1;
      Reset = 1;

      // Will be applied on negedge of clock!
      ##1 cb_counter.Reset  <= 0;
      // Will be applied 4ns after the clock!
      ##1 cb_counter.Enable <= 1;
      ##2 cb_counter.UpDn   <= 0;
      ##4 cb_counter.UpDn   <= 1;
      // etc. ...     
    end

    // Check the results - could combine with stimulus block
    initial begin
      ##1  
      // Sampled 1ps (or whatever the precision is) before posedge clock
      ##1 assert (cb_counter.Q == 8'b00000000);
      ##1 assert (cb_counter.Q == 8'b00000000);
      ##2 assert (cb_counter.Q == 8'b00000010);
      ##4 assert (cb_counter.Q == 8'b11111110);
      // etc. ...     
     end

    // Simulation stops automatically when both initials have been completed

  endprogram

  // Instance the counter
  COUNTER G1 (Clock, Reset, Enable, Load, UpDn, Data, Q);

  // Instance the test program - not required, because program will be
  // instanced implicitly.
  // test_COUNTER T1 ();
endmodule
There are a few important things to note: the testbench is implemented as a module, with a nested program that contains the clocking block (the full explanation of the advantages of implementing a testbench using a program can be found in the Program article). Program blocks can be nested within modules or interfaces. This way multiple co-operating programs can share variables local to the scope. Nested programs with no ports or top-level programs that are not explicitly instantiated are implicitly instantiated once. Implicitly instantiated programs have the same instance and declaration name.
The clocking construct is both the declaration and the instance of that declaration. Note that the signal directions in the clocking block within the testbench are with respect to the testbench. So Q is an output of COUNTER, but a clocking input. Note also that widths are not declared in the clocking block, just the directions.
The signals in the clocking block cb_counter are synchronised on the posedge of Clock, and by default all signals have a 4ns output (drive) skew and a #1step input (sample) skew. The skew determines how many time units away from the clock event a signal is to be sampled or driven. Input skews are implicitly negative (i.e. they always refer to a time before the clock), whereas output skews always refer to a time after the clock.
An input skew of #1step indicates that the value read by the active edge of the clock is always the last value of the signal immediately before the corresponding clock edge. A step is the time precision.
The ## operator is used in the testbench to delay execution by a specified number of clocking events, or clock cycles.
Clocking Block Drives
Clocking block outputs and inouts can be used to drive values onto their corresponding signals, at a certain clocking event and with the specified skew. An important point to note is that a drive does not change the clock block input of an inout signal.  This is because reading the input always yields the last sampled value, and not the driven value.
Synchronous signal drives are processed as nonblocking assignments. If multiple synchronous drives are applied to the same clocking block output or inout at the same simulation time, a run-time error is issued and the conflicting bits are set to X for 4-state ports or 0 for 2-state ports.
Here are some examples using the driving signals from the clocking block cb:
cb.Data[2:0] <= 3'h2;    // Drive 3-bit slice of Data in current cycle
##1 cb.Data <= 8'hz;         // Wait 1 Clk cycle and then drive Data
##2 cb.Data[1] <= 1;         // Wait 2 cycles, then drive bit 1 of Data
cb.Data <= ##1 Int_Data; // Remember the value of Int_Data, and then
                         // drive Data 1 Clk cycle later
cb.Data[7:4] <= 4'b0101;
cb.Data[7:4] <= 4'b0011; // Error: driven value of Data[7:4] is 4’b0xx1

Clocking Blocks and Interfaces
This is an example presenting multiple clocking blocks using interfaces. A clocking block can use an interface to reduce the amount of code needed to connect the testbench.
The interface signals will have the same direction as specified in the clocking block when viewed from the testbench side (e.g. modport TestR), and reversed when viewed from the DUT (i.e. modport Ram). The signal directions in the clocking block within the testbench are with respect to the testbench, while a modport declaration can describe either direction (i.e. the testbench or the design under test). To illustrate we will implement two busses, with different clocks, and a testbench separated from the top level. The testbench is implemented as a program.
// Interface definitions
interface DataBus (input Clock);
  logic [7:0] Addr, Data;
  modport TestR (inout Addr, inout Data);
  modport Ram (inout Addr, inout Data);
endinterface

interface CtrlBus (input Clock);
  logic RWn;
  // RWn is output, as it is in the clocking block
  modport TestR (output RWn);
  // RWn is input, reversed than in the clocking block
  modport Ram (input RWn);
endinterface

// Testbench defined as a program, with two clocking blocks
program TestRAM (DataBus.TestR DataInt,
                 CtrlBus.TestR CtrlInt);
  clocking cb1 @(posedge DataInt.Clock);
    inout #5ns DataInt.Data;
    inout #2ns DataInt.Addr;
  endclocking

  clocking cb2 @(posedge CtrlInt.Clock);  
    output #10;
    output RWn = CtrlInt.RWn;  //  Hierarchical expression
  endclocking

  initial begin
    cb2.RWn = 0;
    cb1.DataInt.Data = 1;
    ...
  end
endprogram

module RAM (DataBus.Ram DataInt, CtrlBus.Ram CtrlInt);
  logic [7:0] mem[0:255];

  always @*
    if (CtrlInt.RWn)
      DataInt.Data = mem[DataInt.Addr];
    else
      mem[DataInt.Addr] = DataInt.Data;
endmodule

module Top;
  logic Clk1, Clk2;

  // Instance the interfaces
  DataBus TheDataBus(.Clock(Clk1));
  CtrlBus TheCtrlBus(.Clock(Clk2));

  RAM TheRAM (.DataBus.Ram(TheDataBus.Ram),
              .CtrlBus.Ram(TheCtrlBus.Ram)); // Connect them
  TestRAM TheTest (.DataBus.TestR(TheDataBus.TestR),
                   .CtrlBus.TestR(TheCtrlBus.TestR));
endmodule

Clocking block events
The clocking event of a clocking block can be accessed directly by using the clocking block name, e.g. @(cb) is equivalent to @(posedge Clk). Individual signals from the clocking block can be accessed using the clocking block name and the dot (.) operator. All events are synchronised to the clocking block.
Here are some other examples of synchronisation statements:
// Wait for the next change of Data signal from the cb clocking block
@(cb.Data);

// Wait for positive edge of signal cb.Ack
@(posedge cb.Ack);

// Wait for posedge of signal cb.Ack or negedge of cb.Req
@(posedge cb.Ack or negedge cb.Req);

// Wait for the next change of bit 2 of cb.Data
@(cb.Data[2]);
// Wait for the next change of the specified slice
@(cb.Data[7:5]);

Compilation And Simulation Directives



Compilation And Simulation Directives:













Conditional Compilation directive switches vs Simulation directive switches




Verilog has following conditional compiler directives.







`ifdef

`else

`elsif

`endif

`ifndef







The `ifdef compiler directive checks for the definition of a text_macro_name. If the text_macro_name is defined, then the lines following the `ifdef directive are included. If the text_macro_name is not defined and an `else directive exists, then this source is

compiled. The `ifndef compiler directive checks for the definition of a text_macro_name. If the text_macro_name is not defined, then the lines following the `ifndef directive are included. If the text_macro_name is defined and an `else directive exists, then this source is compiled. If the `elsif directive exists (instead of the `else) the compiler checks for the definition of the text_macro_name. If the name exists the lines following the `elsif directive are included. The `elsif directive is equivalent to the compiler directive sequence `else `ifdef ... `endif. This directive does not need a corresponding `endif directive. This directive must be preceded by an `ifdef or `ifndef directive.










EXAMPLE:

module switches();




initial

begin

`ifdef TYPE_1

$display(" TYPE_1 message ");

`else

`ifdef TYPE_2

$display(" TYPE_2 message ");

`endif

`endif

end

endmodule










Compile with +define+TYPE_1

Then simulate,result is







RESULT:




TYPE_1 message










Compile with +define+TYPE_2

Then simulate,result is










RESULT:




TYPE_2 message










TYPE_1 and TYPE_2 are called switches.




In the above example, When TYPE_1 switch is given, statement " $display(" TYPE_1 message "); " is only compile and statement " $display(" TYPE_2 message "); " is not compiled.

Similarly for TYPE_2 switch. It wont take much time to compile this small example. Compilation time is not small for real time verification environment. Compiler takes time for each change of conditional compilation switches.




Simulation directives are simple. This is archived by `define macros. The following example demonstrated the same functionality as the above example.










EXAMPLE:




module switches();




initial

begin

if($test$plusargs("TYPE_1"))

$display(" TYPE_1 message ");

else

if($test$plusargs("TYPE_2"))

$display(" TYPE_2 message ");

end

endmodule










No need to give +define+TYPE_1 or +define+TYPE_2 during compilation




Simulate with +TYPE_1







RESULT:




TYPE_1 message













Simulate with +TYPE_2

Then simulate,result is







RESULT:




TYPE_2 message










With the above style of programing,we can save recompilation times.







This system function searches the list of plusargs (like the $test$plusargs system function) for a user specified plusarg string. The string is specified in the first argument to the system function as either a string or a register which is interpreted as a string. If the string is found, the remainder of the string is converted to the type specified in the user_string and the resulting value stored in the variable provided. If a string is found, the function returns a non-zero integer. If no string is found matching, the function returns the integer value zero and the variable provided is not modified.




%d decimal conversion

%o octal conversion

%h hexadecimal conversion

%b binary conversion

%e real exponential conversion

%f real decimal conversion

%g real decimal or exponential conversion

%s string (no conversion)




The first string, from the list of plusargs provided to the simuator, which matches the plusarg_string portion of the user_string specified shall be the plusarg string available for conversion. The remainder string of the matching plusarg (the remainder is the part of the plusarg string after the portion which matches the users plusarg_string) shall be converted from a string into the format indicated by the format string and stored in the variable provided. If there is no remaining string, the value stored into the variable shall either be a zero (0) or an empty string value.













Example







module valuetest();




integer i;

real r;

reg [11:0] v;

reg [128:0] s;




initial

begin

if($value$plusargs("STRING=%s",s))

$display(" GOT STRING ");

if($value$plusargs("INTG=%d",i))

$display(" GOT INTEGER ");

if($value$plusargs("REAL=%f",r))

$display(" GOT REAL ");

if($value$plusargs("VECTOR=%b",v))

$display(" GOT VECTOR ");




$display( " String is %s ",s);

$display(" Integer is %d ",i);

$display(" Realnum is %f ",r);

$display(" Vector is %b ",v);

end




endmodule




Compilation :

command filename.v

Simulation :

command +STRING=rrf +INTG=123 +REAL=1.32 +VECTOR=10101




RESULTS:




GOT STRING

GOT INTEGER

GOT REAL

GOT VECTOR

String is rrf

Integer is 123

Realnum is 1.320000e+00

Vector is 000000010101




//copied from testbench.in & edited

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